Please do keep in mind that this will not be the case for all occurrences of the Fellowship Adventure. Some Fellowship Adventures will come with their own specific questlines as well. Gain a good amount of coins (based on your current chapter) Recruit a mighty amount of units (4x your Squad size) Invest 20 Knowledge Points into any kind of Ancient Wonder Gain 1 Ensorcelled Endowment Enchantment and gain 100 ElixirĬollect 2 of the following Enchantments: Magical Manufacturing, Ensorcelled Endowment, Power of provision Gain 1 Magical Manufacturing Enchantment and gain 100 Planks Here is a list of Adventure Items and their requirements: Depending on the Fellowships position at the end of the Adventure, some permanent Fellowship Ranking points will also be added. So each Adventure, every Fellowship has the same possibilities from the start again. After this Fellowship Adventure, the rewards will be handed to the top Fellowships - The Adventure Ranking Points will be put back to 0 and that's where everybody will start from in the next Fellowship Adventure. These ranking points are temporary, which means that they only count to decide your Fellowships place in this Adventure. This is also a new mechanic that will come with the Fellowship Adventures. It's a decision that should be taken carefully, because it also means you won't be able to get any more Fellowship Adventures Ranking points for Waypoints that haven't been cleared in this stage. Therefore, only members with the rank of Ambassador or higher will be able to unlock that next Waypoint. Also: Picking up that reward will automatically let you (and your Fellowship) move on to the next stage. Unlocking that reward will grant a very nice reward to all Fellowship Members who have contributed something to that stage of the Fellowship Adventures.
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